Announcing the Shouldhavebeen Edition! (PC/XboxOne/PS4)

Earthlock SHB Edition

We are very happy to announce that we will be relaunching Earthlock in Q1 next year. In many ways this version feels like a new game!

In fact, the changes are so big that there was no way we could keep it compatible with existing save games. In order to avoid problems where a patch would void all save games, we have set up a new game in the e-stores: EARTHLOCK

After we completed the PS4 version in January 2017 we began pre-production of Earthlock 2. However, after a few weeks of getting super excited about our next game, we realised that we were not comfortable leaving Earthlock: Festival of Magic behind as it was. A lot of the criticism we had gotten on the game by then were things we agreed with. For the initial launch we had to make quite a few cuts during the development and some of those cuts really hurt the story.

Long story short; We decided to make what we ended up internally calling the Shouldhavebeenedition. That way we could leave Earthlock 1 behind us with pride and begin work on Earthlock 2.

The subtitle, Festival of Magic was an old remainder from our first kickstarter campaign and felt obsolete, so we decided to cut that, leaving us with: EARTHLOCK.

So what have we done in the last year? 

  • Story: It’s massively changed. Almost from the start. We have added more depth, humor and character to the story and things that did not make sense before now do
  • Crafting: At Plumpet Island, we are happy to report that all buildings on Plumpet now have some kind of functionality
  • Side Quests: Yes, there are now side quests - as initially intended
  • Mini Games: Like treasure hunting
  • New scenes and characters
  • New and better animation
  • Improved cut scenes
  • Highly performance optimised
  • And much, much more

Important to note: Anyone who owns Earthlock: Festival of Magic will get the new game for free (Steam/GOG/PS4/XboxOne). The game is now in final QA and localization and will be published in Q1 2018.

(This is also the version that we will be launching on Nintendo Switch. Unfortunately we won't be able to publish this version on Wii U.)

Merry Christmas from Snowcastle!

Erik Hoftun
Snowcastle is Hiring!

We are currently looking for a 2D/3D artist who is comfortable doing character concept art, 3D characters as well as the odd prop and environmental model. In short we, are looking for a talented all-rounder! For detailed description and requirements for the position, see the full text here at Art Station.

Erik Hoftun
Earthlock is Coming to Switch


We are very happy to announce that we will be publishing Earthlock on the Switch.

We will initially be doing this in Japanese and English only, and then as soon as we get the game translated to other languages, we will update with those. We can’t say much more about this release right now, but you may expect more exciting news about this release soon. As we release on Switch, we hopefully will be able to release the Japanese version of Earthlock on Playstation 4 at the same time.

Right now Bendik and Erik are attending Tokyo Game Show and meeting with Cross Function, our publishing partner in Japan. 

Right now Bendik and Erik are attending Tokyo Game Show and meeting with Cross Function, our publishing partner in Japan. 

Erik Hoftun
Wii U Release Imminent!

In This Update:

  • Wii U release imminent!

  • Japanese Publishing deal

  • Nintendo Switch version


Wii U release imminent!

We are very happy to announce that we have passed certification and the game is scheduled for Wii U launch on:

We had some snags with the US version, though still in the certification process, the title has been approved and moved on to release preparations as we speak. If everything go as planned (and we don’t see any issues with the delivery as is at this point) the US version should be visible and ready for download on the 14th September.

It has taken a lot longer than anticipated, but we were dead set on keeping our promise to release the game on Wii U. So, from all of us to all of you, we sincerely hope you enjoy the journey through Umbra!

Japanese Publishing Deal

We are very happy to announce that Cross Function will be helping us publish Earthlock in the Japanese market digitally (no physical launch there).

We will be going over to Tokyo Game Show on September 20th to 24th to show off the Japanese version.

Switch Version?

At this time we can’t say much more than earlier, but keep an eye out for announcements from Cross Function during Tokyo Game Show!

Best regards,

Snowcastle Games

Erik Hoftun
EARTHLOCK - New Update!

While EARTHLOCK: Festival of Magic has been out for some months already, we’ve silently been collecting your feedback in the dark corners of our office. Focusing firstly on issues that have affected larger portions of our audience, we’ve quietly released patches along the way before taking on more obscure bugs that might not even have been reported.

But the time for silence is no more! Over the last few months we’ve worked hard on optimizing EARTHLOCK on every available platform.

The optimization work done on EARTHLOCK differs wildly on different aspects of the game, from smoothing out camera nodes to generally improving frame rates and stability.

Each and every scene in the game (and that’s a whole lot of scenes!) has been reworked to try to bring players the best possible experience adventuring through Umbra.

Have a look at some of the bigger changes we’ve done:

Code / Bugs:

  • New death volume to fix unity bug where character can fall through the floor at random locations.
  • Turned off occlusion on all cameras. (Should reduce crashing on some rigs)
  • Fixed colliders to avoid getting stuck


  • All scenes in the game has been optimized for improved frame rate.
  • Water reflections have been adjusted in some scenes (no longer reflecting things that can`t be seen)
  • Elements no longer cast real time shadows when those shadows can't be seen
  • Realtime shadow casters adjusted to avoid unnecessary performance drop
  • Most VFX has been edited for improved visual quality and optimisation
  • Removed DoF from all combat arenas
  • Smoothed out camera nodes
  • Burning Desert - many models rebuilt with better UVs and textures for higher quality and added LOD for performance


  • Earthlock artifact new animated texture
  • Zaberium Temple Combat arena retextured
  • New improved camera bloom
  • Plains Overworld is now more lush with vegetation

Wii U Version

Now for those of you thinking “ All available platforms… WHAT ABOUT THE WII U VERSION!?” or even “Yeah yeah yeah, look at all these platforms getting a sweet deal while us Wii U folk are still waiting…”. –

Fret not! We’re still working hard on the Wii U version. And to sweeten the wait, we will launch EARTHLOCK: Festival of Magic at the low price of 10$ on the Wii U.


Erik Hoftun
EARTHLOCK: Festival of Magic is hitting stores around the world.

In collaboration with Soedesco Publishing, we are bringing EARTHLOCK: Festival of Magic to stores around the world! EARTHLOCK will be available on PC, Xbox One and the PlayStation 4 in Europe, Australia, New-Zealand and The Middle-East on January 27th and in the United States on February 14th!


Frits Olsen
Vote For Your Favourite Cover Art!

We’re giving you the power to help decide which cover art will be on the retail release! We have a simple campaign set up that will end tomorrow, allowing everyone to vote which of the two they like most. Please vote here! (facebook)

A Quick Update

Last Sunday, November 27th we released the new languages on Steam. For those of you waiting for the Xbox One localization, we’re currently working on implementing them and are hoping/planning to have them in the game before the Christmas Holiday starts!

Playstation 4
Still no official date but we are making great progress in the certification process and are confident of a VERY early 2017 launch!

We are having small issues with our audio transition to the WiiU system, but it’s nothing we can’t handle and are on schedule for a similar launch date as for PS4.

That's it for now.

Kind Regards, 
Andrew and the Snowcastle Team

Andrew Potter