EARTHLOCK - New Update!

While EARTHLOCK: Festival of Magic has been out for some months already, we’ve silently been collecting your feedback in the dark corners of our office. Focusing firstly on issues that have affected larger portions of our audience, we’ve quietly released patches along the way before taking on more obscure bugs that might not even have been reported.

But the time for silence is no more! Over the last few months we’ve worked hard on optimizing EARTHLOCK on every available platform.

The optimization work done on EARTHLOCK differs wildly on different aspects of the game, from smoothing out camera nodes to generally improving frame rates and stability.

Each and every scene in the game (and that’s a whole lot of scenes!) has been reworked to try to bring players the best possible experience adventuring through Umbra.

Have a look at some of the bigger changes we’ve done:

Code / Bugs:

  • New death volume to fix unity bug where character can fall through the floor at random locations.
  • Turned off occlusion on all cameras. (Should reduce crashing on some rigs)
  • Fixed colliders to avoid getting stuck


  • All scenes in the game has been optimized for improved frame rate.
  • Water reflections have been adjusted in some scenes (no longer reflecting things that can`t be seen)
  • Elements no longer cast real time shadows when those shadows can't be seen
  • Realtime shadow casters adjusted to avoid unnecessary performance drop
  • Most VFX has been edited for improved visual quality and optimisation
  • Removed DoF from all combat arenas
  • Smoothed out camera nodes
  • Burning Desert - many models rebuilt with better UVs and textures for higher quality and added LOD for performance


  • Earthlock artifact new animated texture
  • Zaberium Temple Combat arena retextured
  • New improved camera bloom
  • Plains Overworld is now more lush with vegetation

Wii U Version

Now for those of you thinking “ All available platforms… WHAT ABOUT THE WII U VERSION!?” or even “Yeah yeah yeah, look at all these platforms getting a sweet deal while us Wii U folk are still waiting…”. –

Fret not! We’re still working hard on the Wii U version. And to sweeten the wait, we will launch EARTHLOCK: Festival of Magic at the low price of 10$ on the Wii U.


Erik Hoftun
Wii U Version

Wii U

I would like to ensure you all that we are still working on the Wii U version. We did the first optimization pass in January and were very hopeful that we would be able to release the game soon after that. However during the Quality Assurance process afterwards, we concluded that it needed more work, and so here we are. 

The Wii U version has gone through a full second optimization pass and is now in QA again. We are still working hard on getting it out ASAP, but having missed the last estimated date, I'll just stick to the "as soon as possible".

Nintendo Switch

Many of our Wii U backers have been asking us if we can give them the option to instead choose a Switch version. If and when we release a Switch version we have decided that all Wii U backers will get both. So feel free to get your Wii U version as soon as it arrives! (We will announce news about a possible Switch version at a later time.)

Best regards,

Erik Hoftun
EARTHLOCK: Festival of Magic is hitting stores around the world.

In collaboration with Soedesco Publishing, we are bringing EARTHLOCK: Festival of Magic to stores around the world! EARTHLOCK will be available on PC, Xbox One and the PlayStation 4 in Europe, Australia, New-Zealand and The Middle-East on January 27th and in the United States on February 14th!


Frits Olsen
Vote For Your Favourite Cover Art!

We’re giving you the power to help decide which cover art will be on the retail release! We have a simple campaign set up that will end tomorrow, allowing everyone to vote which of the two they like most. Please vote here! (facebook)

A Quick Update

Last Sunday, November 27th we released the new languages on Steam. For those of you waiting for the Xbox One localization, we’re currently working on implementing them and are hoping/planning to have them in the game before the Christmas Holiday starts!

Playstation 4
Still no official date but we are making great progress in the certification process and are confident of a VERY early 2017 launch!

We are having small issues with our audio transition to the WiiU system, but it’s nothing we can’t handle and are on schedule for a similar launch date as for PS4.

That's it for now.

Kind Regards, 
Andrew and the Snowcastle Team

Andrew Potter